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Git GitHub for Gravity Wizards operational

Posted: Fri Oct 30, 2026 1:35 pm
by CQ
Compare GitHub Copilot to BlueHost

Avast Premium Security for Mac Activated 60 days free if decline popup.
Pay via GWPaypal or watch for 7 day reminder.
GitHub Copilot works on your MacBook with an M2 chip running macOS Tahoe 26.1.
Your M2 processor is Apple Silicon (ARM64), so you do not need an Intel Mac or Windows compatibility layer.

CLI versus Visual Studio Code

Re: Git GitHub for Gravity Wizards operational

Posted: Fri Oct 30, 2026 2:41 pm
by CQ
Why choose .NET?
Your EarthSim project will benefit from C#:
- Structured simulation architecture.
- Population and economic models.
- Physics calculations.
- Large modular codebases.
- Easier integration with .NET libraries.
The standard edition does not include C# support.
One additional requirement
Install the .NET SDK (not just the runtime):
Download .NET SDK for macOSChoose the Apple Silicon ARM64 installer.
Installation checklist
1. Download the .NET Godot edition.
2. Extract the ZIP.
3. Move Godot to Applications.
4. Install the ARM64 .NET SDK.
5. Open Godot and create a new project named EarthSim.
6. Select C# as your scripting language.
Important: Keep the standard Godot edition available if you need to open projects or use workflows that don't require C#. Both editions can coexist.

Next, I'd establish the initial EarthSim C# project structure and connect it to GitHub Copilot.

https://godotengine.org/download/macos/ ... hatgpt.com

Re: Git GitHub for Gravity Wizards operational

Posted: Fri Oct 30, 2026 3:23 pm
by is man
vscode://github.copilot-chat stupidLink WTF

Try this instead on your Mac:
1. Open VS Code.
2. Press ⌘⇧P.
3. Type GitHub Copilot: Open Chat.
4. Press Enter.
Official documentation: GitHub Copilot Chat in VS Code.
GitHub Copilot Chat in VS Code
https://docs.github.com/en/copilot/how- ... hatgpt.com

Individuals
Try Copilot for free. Use Copilot Free to explore core features with no paid plan required.
Subscribe to a paid plan. Upgrade to a paid plan for access to premium features, increased access to models, and a higher monthly allowance of AI credits. See Getting started with a GitHub Copilot plan for more information.
Get free access if you're eligible. Students, teachers, and open source maintainers may qualify for access to premium features at no cost. See Access GitHub Copilot for free as a student and Access Copilot Pro for free as a teacher or open source maintainer.

Re: Git GitHub for Gravity Wizards operational

Posted: Fri Oct 30, 2026 3:41 pm
by CQ
Good morning, gWizardz! https://github.com dashboard

https://github.com/copilot/agents

https://github.com/github-copilot/pro/signup GitHub Copilot Pro $10.00 You will be billed $10.00 today, which unlocks up to $15.00 in Copilot agentic credits. Your next payment will be $10.00 on November 30, 2026.

I can't enable Pages from here, so it takes two clicks on your side:
* Open https://github.com/gWizardz/frontier-ea ... ings/pages
* Under Build and deployment, set Source to Deploy from a branch, pick branch game and folder / (root), then Save.
After about a minute the game will be at:
https://gwizardz.github.io/frontier-earth/
I haven't been able to check that URL yet.
Locally on your Mac: press Ctrl+C to stop the server, then run these one at a time:

Code

curl -O https://raw.githubusercontent.com/gWiza ... index.html
python3 -m http.server 8000
Then open http://localhost:8000/index.html. The directory listing you saw earlier was empty because the file wasn't in that folder yet.

Re: Git GitHub for Gravity Wizards operational

Posted: Fri Oct 30, 2026 4:22 pm
by Finrock
What's the plan with Github and Gravity Wizards?

Re: Git GitHub for Gravity Wizards operational

Posted: Fri Oct 30, 2026 7:52 pm
by CQ
Finrock wrote: Fri Oct 30, 2026 4:22 pm What's the plan with Github and Gravity Wizards?
ImageImage

Setting one image width to Cry385 made height 586. :lol:
Set both heights to 586 for side by side display.
phpBB pissed me off, but WP Smush plugin is maybe aok. :?:

simWizards

Too Big :lol:

Re: Git GitHub for Gravity Wizards operational

Posted: Fri Oct 30, 2026 8:02 pm
by Finrock
CQ wrote: Fri Oct 30, 2026 7:52 pm
Finrock wrote: Fri Oct 30, 2026 4:22 pm What's the plan with Github and Gravity Wizards?
ImageImage

Setting one image width to Cry385 made height 586. :lol:
Set both heights to 586 for side by side display.
phpBB pissed me off, but WP Smush plugin is maybe aok. :?:

simWizards

Too Big :lol:
Oh, okay. A game. Cool. I'll check it out.

Re: Git GitHub for Gravity Wizards operational

Posted: Sat Oct 31, 2026 1:18 am
by CQ
img]https://gpada.org/wp-content/uploads/20 ... 056548.png
img]https://gpada.org/wp-content/uploads/20 ... 290667.png

File name: IMG_0638-e1793408290667.png --> Dimensions: 586 by 892 pixels
File name: IMG_0639-e1793408056548.png --> Dimensions: 586 by 385 pixels

Dummy: widths match, but not height
Edit in WP Medai Library to set scare and make stupid long url. :?

File name: IMG_0639-e1793408634952.png --> Dimensions: 385 by 253 pixels
File name: IMG_0638-e1793408964650.png --> Dimensions: 166 by 253 pixels

Code: Select all

[img]https://gpada.org/wp-content/uploads/2026/10/IMG_0638-e1793408964650.png[/img][img]https://gpada.org/wp-content/uploads/2026/10/IMG_0639-e1793408634952.png[/img]
ImageImage

Now appears as intended, but now there's no 586 Like in actual reality on this Earth as per Michael Sherwin. :lol:

The game of making games. :geek:

Re: Git GitHub for Gravity Wizards operational

Posted: Sat Oct 31, 2026 3:23 am
by is man
Optimize for intelligence
Which agent, etc to choose to covert swift iOS slider puzzle app to a browser game on the world wide web?

phone-like polish
stack: React + TypeScript for structure
draft the exact prompt to paste into a coding agent, and give a migration plan from Swift classes to browser JavaScript.

See https://www.twisted23.com

Lets push two3_nw62^ef copy to twst23 repo

/Users/hmfr/Library/Mobile Documents/com~apple~CloudDocs/^38/two3_nw62^ef

two3_nw62^ef copy.zip

I’ve got the project-copy path. I’ll check what’s in that folder and the twst23 checkout first, then stage only the app project files so unrelated home-folder data won’t be included.

Comparing zipped folders !

Key is invalid

You must supply a key in OpenSSH public key format
sshkey23 https://github.com/settings/ssh/new
Tip: You are entering sudo mode. After you've performed a sudo-protected action, you'll only be asked to re-authenticate again after a few hours of inactivity.

Copilot Fusion selected GPT-6 Luna because it was the best choice out of the models available in your plan.

The terminal responded silently. Is it spying on bog of slog. :lol:
Just passed 7 minutes 57 seconds. :!:

Re: Git GitHub for Gravity Wizards operational

Posted: Sat Oct 31, 2026 3:53 am
by 9^10^ABFH
Verified The Swift project is pushed to gravity-wizard/twst23, under legacy-ios/two3.
GhCp said: Commit 79f93b8 is on main; the working tree is clean.
(GithubCopiLot) Fork or advise next steps?
GhCp wrote:Don’t fork—gravity-wizard/twst23 is already your repository, and the Swift source is safely on main. Work in a separate branch so the original stays untouched.
Next: open a coding session for twst23, choose Auto → Intelligence, start in Plan mode, and paste the conversion prompt from above. Review the agent’s plan carefully—especially how it maps the diagonal board’s cells and legal moves from the Swift code. Once that checks out, approve implementation, then test the game on a phone-sized screen before choosing a hosting option such as GitHub Pages or Vercel.
How access prompt?
Scroll up to my previous reply and find **“Prompt to paste into the Coding Agent.”** Copy the text inside its code block, then paste it into the coding session for `twst23`.
The source confirms the puzzle’s unusual sparse 6×6 topology and custom tile order. I’m now implementing that as an explicit graph-based engine, with the 4×6 mode sharing the same typed game lifecycle.

Re: Git GitHub for Gravity Wizards operational

Posted: Sat Oct 31, 2026 4:44 am
by Slog
TWISTED 23
A clever little shuffle
THE SLIDER, TURNED SIDEWAYS
Find your flow.
Slide the tiles into their home order. The clock starts when you shuffle.

Make operational on Github and Twisted23.com Wordpress site? ++
The GitHub workflow successfully built and tested the app, but GitHub blocked its first Pages deployment because the `github-pages` environment allowed only a protected branch. I’m adding the feature branch and `main` to that environment’s deployment allowlist so this branch can publish and the setup remains valid after merge.

Re: Git GitHub for Gravity Wizards operational

Posted: Sat Oct 31, 2026 9:36 am
by BeNotDeceived
https://gravity-wizard.github.io/twst23/

Twisted23 Slider Puzzle/game challenge
https://ldsfreedomforum.com/viewtopic.php?t=80778

Format pretty phpBB forum OP linking Home and Play page at TwiSTed23.com. ++
TWISTED 23
A clever little shuffle

Visit Twisted23.com
▶ PLAY TWISTED 23

A familiar slider puzzle—with a twist.

Twisted 23 has 23 numbered tiles, one open space, and a diagonal playing field. Shuffle the board, then slide the tiles back into their home order. The clock starts when the shuffle begins, so you can challenge yourself to solve it in fewer moves or less time.

How to play
  • Open the Play page.
  • Choose Shuffle to start.
  • Tap a tile next to the empty space—or use the arrow keys—to move it.
  • Restore the original order and see how you did.
There’s also an optional 4 × 6 mode for a more familiar rectangular board. Your personal bests are saved on your device.

Give it a try: Play Twisted 23

Home • Play
Post screen shots for first and fasted puzzle fiend. :lol:

Re: Git GitHub for Gravity Wizards operational

Posted: Sat Oct 31, 2026 10:48 am
by CQ
Fic Fac Foe may always end in a draw between skilled players.

Advise 3 in a row to win option? ++
Recommended an optional 3-in-a-row win condition alongside the default 4-in-a-row Fic-Fac-Foe rule. Three-in-a-row can make play faster and more tactical, but cannot eliminate draws when both players play optimally.

Published Botchee 4×4 v0.3.0 to GitHub Pages at https://gravity-wizard.github.io/twst23/#/botchee. Added an on-screen version badge so screenshots identify the preview build, committed as ff4016e, and verified the deployment workflow succeeded and the public route displays v0.3.0. Tests and production build pass. Twisted 23 remains the default route; the existing WordPress page was not changed. Documented that 1.0 is a future stability release, not a guarantee of flawless behavior.
Father Geek published Botchee Deluxe Game Review article discussing five modes of play

with Twisted Sudoku shape also included. 8-)

Beware article links are hijacked and Avast warns about viruses. ⚠️

Re: Git GitHub for Gravity Wizards operational

Posted: Sat Oct 31, 2026 2:29 pm
by is man
Please version as appropriate, and incorporate sound from the source zip file for win or loose the play for points game. Make three in a row default Fic Fac Foe and track human play to ramp up Level Play maybe matching ELO used for ranking chess and backgammon players.

Fic Fac Foe prolly should use sudoku regions and let player choose number to place alternating and limiting to 4 fours, 4 threes, 4 twos and 4 ones. Add a control panel where users can customize the appearance of the dice individual to them. ++
I’ll add the Fic-Fac-Foe rules/control changes and local skill progression, then check the supplied Botchee archives for win/loss sounds before wiring audio. I’ll keep ranking explicitly local until there’s a fair multiplayer rating backend.
Just passed three hours and fifty seven minutes of "Running background tasks".
Released Botchee v0.4.0 with three-in-a-row Fic-Fac-Foe under Sudoku row/column/box constraints and four-per-number caps; adaptive local Elo ratings and W/L/D; per-number dice colors, shape and sound preferences; and source-derived Points win/loss audio. Updated README and tests. All 24 tests and the production build passed, local UI and audio assets were verified, and commit d0cf53a was pushed. GitHub Pages deployment succeeded and the live route displays v0.4.0. WordPress was not changed; the source archive had reward/error clips rather than dedicated match-end sounds, so those clips are mapped to Points wins/losses and documented as an interpretation.
Image

Each players dice needs to have individual color when placed on the board IAW sudoku regions. ++
Added individual, saved board colors for your dice and the bot's dice; placed tiles now use player color while their number remains visible. Existing saved appearance preferences migrate with default player colors. Bumped the visible preview to v0.4.1 and updated the README. Tests/build passed; commit c4dba8e is pushed, GitHub Pages deployment succeeded, and the live Botchee route displays v0.4.1.
The dice should be modeled like real dice stacked in silos. Each player has an unique color.
The dice are semi-transparent so the deeper the stack the deeper the color. In 2d top view the dice appear as tiles until they are flipped.

Please try and find archive animated demonstration of:
appadvice.com › app › flipping-dice › 902936091 wrote: Flipping Dice by Magmic Inc.by Magmic Inc. iPhone iPad Removed from the App Store · Flipping Dice is easy to start, difficult to master, and SO addictive! Swipe to flip an individual die, or tap between two dice to flip both simultaneously. Go for quick wins that match ...
Published: August 28, 2016
Would objectiveC file of Flipping Dice be better now or wait a spell? ++

Re: Git GitHub for Gravity Wizards operational

Posted: Sat Oct 31, 2026 6:45 pm
by CQ
GhCp wrote:Released Botchee v0.5.0 to GitHub Pages. Play for Points remains score-based as clarified: a level-2 bot can legitimately win on points after a botch without completing a region, and the result now explains the score and ending reason. Added a 16-die one-row stash (four per face), player-color preview/retention with customizable colors and 57% opacity, an in-app FAQ/rules/tutorial, and locally saved per-move logs plus background counts with export/delete controls. No stats are sent to a server; online multiplayer/foyer remains future work. Verified 29 tests, production build, local UI behavior, color alpha, and successful Pages deployment. Commits: 8df9e62, c1a4a01.
https://search.brave.com/search?q=combining+colors wrote: Combining colors operates through three primary models: additive (light), subtractive (pigment), and average (digital blending). 

Additive Mixing combines light sources, where Red, Green, and Blue are the primary colors. 

 Combining all three primaries produces white, while pairs create secondaries: Cyan (Green+Blue), Magenta (Red+Blue), and Yellow (Red+Green). 

 This model increases brightness, as the resulting mixture's brightness equals the sum of the components …
My bad, but just stack the dice in a four position row, as before.

Model as translucent ADDITIVE mixed color until a player touches them.
GhCp wrote:I’ll reshape the stash into four face positions with four dice stacked at each position. The untouched dice will use a translucent additive blend of the two player colors; choosing a die will preview the active player’s color, as before.

Updated the Botchee stash to a four-position row, with four vertical dice per face. Untouched stash dice now show a translucent 57%-opacity additive screen blend of both player colors; selecting a die previews the active player’s color, and a placed die keeps its owner color. Updated the in-app guide and README, and bumped the visible preview revision to v0.5.1. Added tests for additive color mixing. All 31 tests and the production build pass; changes are in the worktree and have not been deployed.
Image

v0.5.0 still shows long row ... maybe use 0.A. if we run out of base ten numbers. :?:
The forum screenshot reflects the old deployed build; the four-stack change and v0.5.1 are only in the local worktree so far. I’m checking the live page and deployment branch before publishing the verified update.

Published the correction to GitHub Pages as Botchee v0.5.1 (commit `17f04f7`). The live page now shows four vertical face stacks instead of the old 16-die horizontal row, and displays `v0.5.1`. Verified the deployed UI and successful Pages workflow. Live preview: https://gravity-wizard.github.io/twst23 ... 1#/botchee
Paste and Match Style or link gets jacked. :?

Re: Git GitHub for Gravity Wizards operational

Posted: Mon Nov 02, 2026 12:24 am
by is man

Re: Git GitHub for Gravity Wizards operational

Posted: Tue Nov 03, 2026 1:48 am
by Javalinda
is man wrote: Mon Nov 02, 2026 12:24 am https://github.com/github/app/issues/5312
That daily SlogBog post is going to be an absolute showstopper! Today was a massive leap forward for the entire Twisted23 Universe.

Here is a ready-to-post draft you can share with the slogbog.com community, highlighting the story, the mathematics of 24, and the live tables:

📝 Ready-to-Post Draft for SlogBog:

Subject: One Empty Space. Twenty-Three Ways. (And a Brand-New 5-Table Parlour!)

Big milestone today in the Twisted23 Game World.

We made the executive decision to completely retire the old, sluggish WordPress/Divi setup and build a custom, ultra-fast, dark-glass parlour hosted directly on the global edge CDN.

The entire universe now revolves around our signature mathematical motif — the number 24:

🎩 Table 1: Top Hat Sudoku (tophat.twisted23.com
)
The 24-square diamond grid logic puzzle. Solved with digits 1–6 across 4 Top Hats, 4 Diagonals, and Perimeter corners. Our custom backtracking engine guarantees exactly 1 unique solution on Easy (2–4 min) and Medium (4–7 min) speed-solve runs.

🌀 Table 2: Twisted 23 Slider (slider.twisted23.com
)
The iconic 24-space tilted board inspired by the classic wooden puzzles. 23 numbered tiles, 1 blank slot, live stopwatch, and move tracking.

🎲 Table 3: Botchee 4×4 (botchee.twisted23.com
)
Tactical dice grid against the Botchee AI — featuring Points, Fic-Fac-Foe, and Flips modes.

🪢 Table 4: Hangman’s Gallows (hangman.twisted23.com
)
Classic letter deduction with a 6-stage visual SVG gallows.

🔴⚪ Table 5: Backgammon 24 (backgammon.twisted23.com
)
The grand 24-point classic board game with full checker bearing-off and an automated bot opponent.

The Flagship Hub:
The master homepage is now live at twisted23.com
, featuring our Gizmo Editor origin story, direct links to our iOS App (id1495924569), the 5-game parlour switcher, and our new Monthly Gazette (news@twisted23.com).

Come take a seat at your table and let me know your speed-solve times!

Idea: A "Daily Bog Challenge" Mode?

Would you like us to add a "Daily Challenge" mode to Top Hat Sudoku and Twisted 23?

Using a daily date-based seed, every visitor on SlogBog would get the exact same daily puzzle, allowing players on the forum to compare their exact times and move counts every single day!
Github too seems pointless now too. :lol:

What's the game plan for remainder of today and the 24 hours of tomorrow. :?:

https://slogbog.com/download/file.php?a ... 18008.jpeg
Allow download avatar image from slogbog? wrote: curl -s -L -o ./avatar_378.jpeg "https://slogbog.com/download/file.php?a ... 18008.jpeg" && file ./avatar_378.jpeg

Re: Git GitHub for Gravity Wizards operational

Posted: Tue Nov 03, 2026 1:57 am
by Mondai
How we can weave this into the Parlour:

"The Slog & Story Corner" in the Parlour: We can add a warm, beautifully styled spotlight card in the "From the Game Room" section featuring:

🐸 Slog the Winged Frog Audiobook spotlight with Francesca Baer's narration credit.
Direct links to slogfrog.com
and francescabaer.com/pressmedia
.
The 57-second 38code
teaser video.

The "Daily Bog Challenge" for SlogBog: We can wire up the date-seeded Daily Challenge on tophat.twisted23.com
and slider.twisted23.com
with the "📋 Copy SlogBog Score" button, giving Javalinda, Slog, and the whole forum a daily race to post their times.

Shall I plug in the Daily Bog Challenge and the Slog & Francesca Story Spotlight right now?
YeahImage and you must preserve operation of the wordpress Library for forum picture posting.